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3D-Reconstruction of sculpture fragments

In 2017 Andreas Mesli and I were helping the Amarna Project by performing 3D reconstruction of sculpture fragments using structure from motion photogrammetry (SfM, bundle adjustment).

We have taken 96 digital images from stone fragments excavated from the Ancient Egyptian city Amarna -- the home of the Pharaoh Akhenaten and his queen Nefertiti of the late Eighteenth Dynasty built in 1346 BC and abandoned in 1332 BC.  Structure-from-motion algorithms were used to compute virtual 3d models of each sculpure fragment. These models were printed out in PLA  and are now used to find matching counterparts from existing sculpure fragments stored in museums around the world.

We hope this helps the participating archaeologists to shed more light on our culture heritage almost 3000 years ago. Stay tuned for more info ...





3D-Reconstruction of EINE ART HAUS rooms based on SfM



is an ART projekt von Esther Kusche & Marcus Krips

Körnerstraße 57, 50823 Köln-Ehrenfeld

"13 Wochen lang, vom 6. Mai bis 22. Juli 2017, präsentierten Künstler verschiedenster Genres in den alten Wohnräumen Ihre Arbeit. Sie arbeiteten begeistert in und mit dem Haus, den Räumen, dem Hof - inspirierten, befruchteten und motivierten sich gegenseitig und hinterließen Spuren. "

In order to preserve the ART of the EINE ART HAUS, David Devereux and I decided to support the project by generating 3D reconstructions of the different rooms before the artist left the Körnerstrasse 57 since the house was scheduled for demolition.

Our structure-from-motion approach uses around 30-50 images taken within each room at different positions to reconstruct the 3d shape and texture of room walls and objects inside it along with the intrinsic and extrinsic camera parameters. The artist can use the resulting 3d models to produce replicas for customers using color 3d printers or reuse them for new art. Models can be imported into a game engine (e.g. UR4) and used as core assets. Equirectangular projection rendering of the scene using a fixed 3d view position in each room can be used to produce 360 degree interactive pictures. Current work focuses on porting the assets to a game engine (UR4) to set-up a virtual vernissage.

See https://www.facebook.com/christian.eckes.10/media_set?set=a.1836767263107817&type=3



Development of a Robotic Animation Studio

In 2016 I had the pleasure to work on developing an robotic animation studio from scratch by joining the team of the ZOHO Animation Studio as an robot programmer and Autodesk MotionBuilder and Autodesk Maya developer. We connected a KUKA KR30 HA robot to Autodesk Maya and Autodesk MotionBuilder using KUKA RSI and KUKA FSD. Virtual cameras plugins for virtual production and previz as well as path planning and motion control based on predefined virtual camera moves bridge the gap between the virtual 3D world and the real one.

Hopefully, financing of the animation feature film is coming soon. I keep my fingers crossed. The studio is ready to rumble ....




A camera plugin for AUTODESK MotionBuilder 2010 (32 bit) &  2011-2016 (32/64 bit)  and TECHNOCRANE s.r.o.  fully automatic robotic  TechnoDolly OR the more affordable  New Technocrane camera crane with optional encoder support.

tdcam window in virtual scene

Read more: TDCam


A camera plugin for AUTODESK MotionBuilder  2014-2018 (32/64 bit)  and Mo-SYS camera tracking system StarTracker.


Read more: StarTrackCam